Heavy Rain is an action-adventure game developed by Quantic Dream and published by Sony Computer Entertainment as an exclusive PlayStation 3 in February 2010. The game features four protagonists involved with the murder mystery Origami, a serial killer who used a long period of rainfall to drown his victims. The player interacts with the game by performing the highlighted action on the screen associated with the motion to the controller, and in some cases, performing a series of fast time events. The decisions and actions of players during the game affect the narrative; main characters can be killed, and certain actions can cause different scenes and endings.
Game developer David Cage wrote 2,000-page manuscripts, acted as director for four years of development, traveled to Philadelphia to research his arrangements, and intends to correct what went wrong in the previous game Fahrenheit . Composer Normand Corbeil wrote the score, which was recorded at Abbey Road Studios. Heavy rain is a critical and commercial success, winning three BAFTA awards and selling over five million copies. Receiving praise for the emotional, visual, writing, control, voice acting, and music effects, blaming critics, voice acting, and inconsistency plots. The PlayStation 4 version was released as a stand-alone title and in Quantic Dream Collection with Beyond: Two Souls in March 2016.
Video Heavy Rain
Gameplay
Heavy Rain is an interactive action game game in which players control four different characters from a third-person perspective. Any playable character may die depending on the player's actions, which creates a branching storyline; in this case, the player is faced with a quick time event. The game is divided into several scenes, each centered on one of the characters. Holding R2 moves the character forward and the left analog stick controls the direction. Interaction with the environment is done by tapping on the screen, context sensitive clues, using the correct analog stick, and performing the Sixaxis control movement with DualShock 3 or 4. Also shown is the difficulty level that the player can change at any point during the game. The chapter-select screen offers the function of playing the scene again. With PlayStation Move, the player uses motion and navigation controllers, or DualShock and motion controllers.
Maps Heavy Rain
Plot
The day after celebrating the tenth anniversary of his son Jason, Ethan Mars (Pascal Langdale) and his family went shopping. Jason and Ethan were hit by a car; Jason died, and Ethan fell into a six-month coma. After he left the coma, Ethan, blamed himself for Jason's death, divorced his wife and moved to a small house on the outskirts of town. She suffered mental trauma and fainted.
Two years later, while in the park with his other son Shaun, Ethan blacks out. When he woke up, he discovered that Shaun had been kidnapped by "Origami Killer", a serial killer whose modus operandi consisted of kidnapping young boys during the fall, drowning them in rainwater, and leaving orchids in their chests and origami. looking nearby. FBI profiler Norman Jayden (Leon Ockenden) investigated the death of another Origami victim and concluded that he died on the same day with a violent storm, which flooded the cell where he was kept. Based on weather patterns, he estimates that Shaun has only three days to live.
Surrounded by reporters, Ethan checks into a motel. He received a letter from the killer, which led to a shoebox containing a cell phone, a pistol, and five origami characters. The killer calls him and explains that each number contains instructions on how to complete the trial, which will determine how much Ethan loves his son. If he finishes it, he will receive part of the address where Shaun is detained. The trials included driving traffic with speed on the highway, crawling through broken glass and active power poles, cutting off one of his fingers, breaking into drug dealer apartments and killing him, and drinking poison in the camera.
Ethan meets Madison Paige (Jacqui Ainsley and Judi Beecher), a journalist who sometimes uses motels to deal with insomnia. He decided to conduct his own investigation into the Origami Killer. Jayden and his partner, Lieutenant Carter Blake, investigated the suspects including a butcher and a religious fanatic, but nothing came out until Grace Mars arrived at the station, fearing that her ex-husband was involved in Shaun's disappearance. After psychiatrist Ethan revealed that his patient had a history of blackouts, Blake and his boss issued a warrant for his arrest. Unsure, Jayden continues to investigate other clues.
Meanwhile, private detective Scott Shelby (Sam Douglas) meets the families of Origami Killer victims, collects letters and other items they receive when their loved ones are kidnapped. A mother of a kidnapped boy, a prostitute named Lauren Winter, persuades Scott to let him accompany him. Their investigation led them to a attention-seeking playboy who claimed to be a murderer, but when they tried to question him, they were knocked out and awakened in a drowned car at the bottom of the river. After Lauren was safe, Scott tracked down the boy's father and forced him to admit that he was responsible for an accident years earlier in which a boy was killed.
Suffix
Throughout the game, players experience two separate flashbacks that reveal the true nature of Origami Killer. The first occurred 34 years earlier, with two twin brothers playing at a construction site. One of them, John Sheppard, fell into a broken pipe and his legs trapped, like a rainstorm causing the pipe to begin filling with water. The second happened shortly afterwards, with John's brother running home to warn their father, only to find him too drunk to help. Frightened and confused, the boy could only watch helplessly as his brother drowned. Thus, the Origami Killer was born: a murderer looking for a father who was willing to sacrifice himself. He killed his victim in the same way as his brother died. The boy was revealed to be Scott, who was adopted soon after the death of his brother. His action as an investigator is not intended to obtain justice for his victims; on the contrary, he needs to gather evidence of his crime, which he burns in his office's garbage bin.
Each of the three main characters (Ethan, Madison, and Norman) has the opportunity to find the warehouse where Shaun is, rescue him, and stop the Origami Killer, depending on their actions and choices throughout the game. Ethan could arrive through his ordeals, Madison had to endure and find the address in the killer's apartment (and then survived the fire started by the killer), while Norman had to survive and find the killer using ARI instructions.
Overall, there are twenty-three possible epilogues. If Ethan goes alone, he will save Shaun, and save or kill Shelby. Regardless of what he did, he would be shot dead by police when he tried to escape. If all three were successful, Ethan and Madison had to save Shaun while Norman was dealing with Shelby. If Ethan fails to arrive, Madison will fight Shelby while Norman saves Shaun and if Norman does not come, Madison will do his own rescue and battle. After the chapter is finished, a series of clips and news reports will be played, and then the player will learn what happens to each character. Each end is determined by what happens in the last chapter. The positive end indicates Ethan and his son are starting a new life with Madison, Norman retiring from the FBI to focus on treating his addiction, and Lauren spat at Scott's grave after condemning his memory. Negative showing Madison and Shaun dead, Norman overdosed in Triptocaine for guilt for not saving Shaun, and Ethan was framed as Origami Killer by Blake while Scott escaped in chaos. Giving up on his pain, Ethan commits suicide in his cell.
Development
Prior to Sony's involvement, the game was addressed to Microsoft, which rejected it because of the kidnapping theme of the child. In E3 2006, Quantic Dream developers revealed Heavy Rain: The Casting, a technology demonstration that runs on the PlayStation 3. It was made in less than three months, including game engines, scripts, casting, motion capture, and R & amp; D. Demonstrations, though not intended for the public eye, make its appearance on the orders of Sony. Impressed with the actress involved, writer and director David Cage gave AurÃÆ' à © lie Bancilhon part of Lauren Winter.
It took more than four years to build, had a development budget, marketing, and distribution of EUR40 million, and a 2,000-page script. Heavy rain requires 170 days of shootings, over seventy actors and stuntmen, and sixty additional days to turn the faces of fifty actors. It was also sixty sets and 30,000 animations. Guillaume de Fondaumi̮'̬re (CFO of Quantic Dream) claims it is the most ambitious motion capture project for a match. The beginning of the game was inspired by the incident where Cage had lost his son at the mall, which made him reflect on "what it means to love your son"; this leads to the tagline "How far are you ready to save someone you love?" Cage composed a movie-like game, and wanted to solve his frustrations with the "game over" message by letting the story continue after the death of a playable character. Each character is made to look like their fellow actors; Madison Paige is modeled after Jacqui Ainsley, who also offers gestures of capture and likeness, while Judi Beecher gives voice and captures facial movements. In order for the game is not boring, the scene deliberately made short. The user interface is done with Omegame Menus Master. The fast-time event system is based on Shenmue . The first design for Heavy Rain is an emergency movement controller; However, it was not considered appropriate at the time. Different difficulty levels are applied to attract a wider range of players.
Cage's intent with Heavy Rain is to continue the interactive story and fix the shortcomings of Fahrenheit . Although the game is set in an anonymous city, he conducts field research in Philadelphia and hires a location seeker working on a movie of the same name, asking to be escorted to a poor area where he can talk to locals, take pictures, and film. Cage was hit by the sadness he found there and combined the presence of large factories near the houses into the game. Her inspiration includes art in many ways, but mostly comes from real life. The cage investigates a serial killer by reading a book, deciding on the modus operandi and background of Origami Killer.
Normand Corbeil, who previously worked with Cage at Fahrenheit , was selected as a composer for Heavy Rain. She was given two months from June 5, 2009 to do everything. Corbeil was instructed by the director about the importance of representing the character's point of view, which led him to use the piano for Ethan Mars, the chamber orchestra for Madison Paige, the symphony orchestra for Norman Jayden, and the brass and flute for Scott Shelby. Recording at Abbey Road Studios, the composer sends nearly 300 cues, all of which are in the final product; he plays his own piano.
Release
Heavy Rain became PlayStation 3-exclusive, following its development for Xbox 360 and PC in 2006. After first scheduled for release late 2008, it was postponed until February 23, 2010 in North America, February 24 in Europe, 25 February in Australia and New Zealand, and February 26 in the United Kingdom and Ireland. Leading for release is an internet-based viral marketing campaign that involves people in finding four tokens of a serial killer, and ultimately rewarded a game demo (before it was released on February 11). Heavy Rain Edition ModifiÃÆ' à © e . a modified version released in France in 2011, aimed at younger viewers. Quantic Dream later announced that a remaster of Heavy Rain would be released for PlayStation 4 on March 1, 2016 in North America via the PlayStation Network, followed by a physical version on March 2 in Europe, Australia and New Zealand, and on March 4 in the UK. In the same month, released with Beyond: Two Souls for Quantic Dream Collection .
The Heavy Rain Chronicles, originally planned as downloadable content with multiple scenes, produced only one featuring Madison Paige (voiced by a different actress from within the game) called The Taxidermist >, was first exhibited on E3 2008. The rest was canceled due to the PlayStation Move edition, released in October 2010, and includes The Taxidermist, three dynamic themes, soundtracks and nine video-making. The slipcased collector edition has the same content as the Move edition, excluding the two themes, video creation, and Move support.
Reception
Heavy rain is included in the 1001 Video Game You Should Have Before You Die . Of the focus group of seventy, it was determined that no one judged who the killer was before the game revealed it. David Ellis of 1UP.com praised the quality and detail of the set as "spectacular", noting that the world feels "alive and original"; characters are said to have a similar "sandy realism". Ellis's view is that the game conveys the "very few games of the game ever successful" emotional subtlety, and that knowing the characters potentially producing a fatal effect adds a "stress layer" to the tense experience. Edge staff praised Heavy Rain in an unparalleled "compulsive pull", writing that the "terrible curiosity" of the challenge was reminiscent of that of Saw franchise. Realism, "appropriately conjured" with quality lighting, and "film clichés", is only considered effective for its rare use, observed as stepping on the "thin line". Tom Bramwell sees the writing as "full of compassion and courage" and comments that it is a game "where pulling the trigger makes you feel something really". Joe Juba at Game Game Informers praises the "extraordinary details" and animated computer faces of the characters. Juba enjoys a "melancholy music score" as well as a voice actor, some of whom he calls "extraordinary". Declaring the game as "masterpiece", he also praised the storytelling and character development to show the "untapped potential" of interactive entertainment. The controls are praised for contributing to the more moving scenes. Lark Anderson, writing for GameSpot , is called the Heavy Rain "absorbing experience" that shows, in meticulous mode, tension, urgency, surprise, and character tragedy. Like Juba, he likes how the controllers lend themselves to developing the emotional state of the characters. The story, according to Anderson, is his greatest strength, complemented by the "extraordinary" visual design and the "hyperrealistic" character model. The orchestra score and "mostly good sound acting" should also be approved. Anthony Gallegos from GameSpy states that Heavy Rain has produced "the most intense emotional experience I have with the controller in my hands". Gallegos said the fast time event was an intuitive value and gave credit to Quantic Dream to create "a model of extraordinary-looking characters". Chris Roper of IGN invented a commendable control mechanism, citing the selection and effect of the requested button as a "key element" to differentiate it from other games. He admired the main character because it developed well, interesting, and integral to the story. The script is dubbed "easily among the best" among games.
Instead, Ellis thinks the "complicated" control scheme is the most unattractive aspect of the game, a repeated complaint by the Edge staff, which also finds the scene's structure becoming confusing. Bramwell mentions that the writing sometimes lacks "poetry or restraints", noticing the cliches in dialogue and broken English of the voice actors. In accordance with Edge and Bramwell staff, Juba indicated a plot hole in poorly articulated story and sound acting. Anderson agrees, accusing narrative inconsistencies of reducing immersion. The control system is considered "clumsy and inappropriate". Despite realistic character models, Gallegos recognizes the anxiety generated by the incredible valley. Roper dismissed the graph of clothing, hands and objects because it was not as detailed as expected, and was followed in the view that the non-American accent of the American character sounded "weird".
Sales and awards
Heavy Rain debuted in Japan in sixth place (out of ten), sold 27,000 units, and topped the UK charts in the same week. According to The NPD Group, it was the tenth best retail game of February, with more than 219 thousand units sold. Two months later, it has passed a million sales, beating Cage's pre-release estimates from 200,000 to 300,000. Heavy Rain defeated all Xbox 360 games in Europe during the first fifteen weeks of 2010, ranking it number ten in the console software sales in the region. By August 2013, the game has sold three million copies, which rose to 4.5 in 2017 and 5.3 in 2018 in collective sales on both platforms. Sony gained over EUR100 million from the game.
Heavy Rain won three awards at the 7th UK Video Games Awards for Technical Innovation, Original Music and Stories, and at the 2011 Interactive Achievement Award for Extraordinary Achievement in Visual Techniques, Extraordinary Innovation in Games, and Extraordinary Achievement in Original Music Composition. GameSpy declared this Year's Adventure Game and PlayStation 3 Game of the Year, while IGN also placed it in the latter category. In 2011, Gamer Adventure was named Heavy Rain the 26th best adventure game.
Movie adaptation
On May 15, 2006, New Line Cinema chose the right to make Heavy Rain into a movie, just after the disclosure of Heavy Rain: The Casting . It was then auctioned to Unique Features, a production company formed by two former New Line executives, Bob Shaye and Michael Lynne. Shaye and Lynne bought the film rights with their own funds despite having a "first-view deal" at Warner Bros, who had purchased the New Line before their departure. David Milch, author for NYPD Blue and Deadwood , is scheduled to adapt it with the title, Rain .
References
External links
- Heavy Rain PlayStation 3 Sites
- Heavy Rain PlayStation 4 Sites
Source of the article : Wikipedia