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9 Foot Competitor II Shuffleboard Table | McClure Tables
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Shuffleboard table (also known as American shuffleboard , indoor shuffleboard , slingers , shufflepuck , and quoits ) is a game in which players push the weighted metal and plastic pucks (also called weights or quoits ) down and the fine wooden tables become scoring area at the end of the table. The shooting is done by hand directly, as opposed to the use of the pool cue by the deck deck.


Video Table shuffleboard



Tables

Shuffleboard tables vary in length, usually in the 9-22-foot range (2.7-6.7 m), and at least 20 inches (510 mm) wide. Tables are meant to remain flat, but any particular table may have its own concave or convex conditions, adding additional challenges. To reduce friction, the table is periodically sprinkled freely with small silicone beads such as salt (often referred to as a shuffleboard wax) even though silicon is not a wax, or sometimes like sand shuffleboard , or shuffleboard cheese , because of its visual similarity to grated cheese). These beads act like ball bearings, letting the pieces slide down the table at great distances with little encouragement. There are many different candle velocities to choose to match the skill level of the player.

Each end of the table is divided into three parts of the assessment with a straight line along the width of the table. The rating section extends from the tip of the table to the center of the table, which covers about a third of the length of the table. The outside rating section, at the end of the table, is labeled with the number "3" in the middle (for "3 points"). The next section is adjacent to this section, of the same length (6 inches), and labeled with "2." The last section, "1", is adjacent to section "2." This section continues up to the line of violation. The foul line measures 6 feet from the end of the table. The third center of the table is not marked. The line separating the middle third of the table and the beginning of the "1 point" section is called the "foul line" (weights that do not pass the line of offense closest to the player are removed from the table for rounds). The table is surrounded by a ditch, or "alley"; Pucks that accidentally fall, or be hit, into a ditch do not play for the rest of the round.

Maps Table shuffleboard



Play game

Scoring

Players take turns shifting, or "dragging," weights to the end of the board, trying to score points, crashing pucks against the board, or protecting their own pucks from impact. Points are scored by getting a weight to stop in one of the numbered numbers area. The weights must actually cross the zone line to be counted as full score (if the partial weight in zone 2 and 3 the weighing score is 2). The weights that hang partly on the edge at the end of the table in the 3-point area, called "hangers" (or sometimes "senders"), usually receive an extra point (calculated as 4). If the chip is hanging at the end of the corner, there are no additional points apart from 4 to hang on the rear edge of the board.

Weights that have not passed the violation line closest to the player are removed for lap. Pucks that fall or bump from table to ditch are removed from play for rounds. No points are tabulated until the end of the round.

When all the weights have been shuffled, the player with the closest slice to the end of the table picks up points for all the pucks that are in front of their opponent's strongest shot. Other players do not take points. For example: there is a red chip at 3, red at 1, blue at 1, but not as close as ending as red, and two red pucks at 1 but further away from the end of the table than the blue chip. The red player will receive 4 points for the first 2 pucks in front of the blue and there are no points to pucks behind the blue, the blue player does not score. The player whose value will shoot first in the next round.

In 1974, Reginald Charles Gilchrist invented the digital ratings unit for the shuffleboards table while president of Universal Shuffleboards, one of the companies he founded.


Object of the game

The goal of the game is to shift, by hand, all four of the person's weight alternately against the opponent, so that they reach the highest scoring area without falling from the end of the board into the alley. Furthermore, the weight of a player must be further down the board than the weight of his opponent, in order to be in a goal-scoring position. This can be achieved either by dropping the opponent's weight (s), or by outperforming them. Horse collars, the most common form of play, are played either 15 or, more typically, 21. Below is a weighted image on the board. Only weight in front score.

One-one

In one-on-one, each player is color-coded (4 pucks per player). The play begins at one end of the table, and each player takes turns dragging one weight at a time down towards the end of the table (which becomes the "scratching edge" of the table), until 8 pieces have all been shaken. Each player tries to land his or her puck closest to the end of the table, dropping the opponent's pucks off the table, dropping their own chips into a higher scoring area, or positioning the puck so that it will block their opponent from being able to hit another piece off the table.

This completes the "round." Play then continue from the other end of the table, where the pucks have rested. When a number of points have been reached by the player (often 15 or 21), the player has won the "frame". A "match" consists of a number of pre-defined frames.

Team

In two to two, teammates stand at the end of the table and play every other round, shooting from the opposite end of the table (ie two matches are played effectively at once, with team scores combined). Sometimes players will switch to the other end of the table between frames.

Unofficial but common variations have all players at one end of the table. Each player will have 2 weights/shots per round. The teams take turns alternately, with each team mate shooting each other turn.

Variations

Although there are some official rules agreed upon by shuffleboard organizations, players should be aware that it can be a very informal and spontaneous game, and thus, regional variations and house rules abound. There are some differences by country as well.

In Canada, the game is played under rules approved by the Canadian Shuffleboard Congress. Except in certain tournaments, in game one on one, the game is played to 15. Two teams compete until one team reaches 21 points. In both cases, the frame consists of four stones (pucks) per player.

Variants and related games

Board/Bearing Shuffleboard/Shuffleboard Bumper

The table shuffleboard variant, more clearly related to billiards and air hockey, is bankboard (often just shuffleboard by the players), where players can bounce pieces from either a rubber pad or a bank that runs both sides of the length of the table (instead of the gutters), for example to get around the interrupt chip. Bank tables are in the range of shorter table sizes (usually 12-13 feet long) and can therefore be useful for maximizing revenue per square foot from the floor in bars or elsewhere.

Sjoelen

The Dutch variation, known as sjoelen, appears to be influenced by bagatelle (billiards and pinball ancestry branches), billiard bars, skeeball balls, miniature golf and related games, exploiting old, direct boards placed on a table where the goal is to shift 30 wood pucks toward the end of the board and try to insert them through a small open door or arch into numbered numeric boxes. Each player has 3 sub-turns to earn a lot of money in the scoring box. The boxes are numbered from left to right: 2, 3, 4 and 1. The important rule is that for each set of pucks, they count twice so not 10 points for a set, the player gets 20 points for each set. The maximum score is 148 which is achieved by getting 7 pucks in 2, 7 pucks in 3, 9 pucks in 4 and 7 pucks at 1. Total 7 ÃÆ' â € "20 4 4 Ã, = 148. However, if the player completes the max score 148 in 2 sub-turns, they are returned a single chip, raising the maximum possible score to 152. The most famous producers of sjoelbakken (sjoelen boards) are Homas, Heemskerk Sport and Schilte, which mass-produced games for continental European markets and recently American Sjoel with their branded Shool Game at shoolgame.com in the North American market.

Shove ha'penny

A more miniature, related, English game with much fewer boards and many assessment zones, played with coins and is known as pushing ha'penny. The evolutionary relationship between game variants is uncertain.

Bonus Shuffle

In the 1979-1980 version of Beat the Clock aired on CBS and hosted by Monty Hall, the last round of the main game is called Bonus Shuffle, a shuffleboard table game where both teams attempt to throw the disk to win cash from $ 300 - $ 1,000. Teams that have the farthest disc win the game and the opportunity to play Stunt Bonus for 10 times their Shuffle Bonus amount from $ 3,000 - $ 10,000.

Table shuffleboard - Wikipedia
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See also

  • Curly

Amazon.com : Atomic 9' Platinum Shuffleboard Table : Shuffleboard ...
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References


14 Foot Champion Capri Shuffleboard Table | Made In The USA
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External links

  • Shuffleboard Shuffle History Information
  • Shuffleboard Refinishing Information Table
  • Shuffleboard Table Rules
  • Shuffleboard Game Rules
  • Shuffleboard Rules
  • The Sjoelen Rule

Source of the article : Wikipedia

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